As a writer and designer I’ve worked on tabletop, digital and live games – my most recent project was an alternate reality game for a major Australian university in early 2020. I also run games-based workshops for kids and adults of all ages. Below you’ll find some of the games I’ve taught, made or worked on below – some are even free to download and try at home! Please let me know what you you think if you play any of my games.

D&D and Tabletop Resources

Dungeons & Dragons Resources

Playing Dungeons & Dragons for the first time can be daunting! One of the game’s strengths is that is has a rule to cover nearly every situation – but that also means there are a lot of rules you might have to learn. I’ve put the following resources together for new players in my own games, and thought I’d share them here.

  • Character Picker – designed to help new D&D players make the big decisions for their first character. It doesn’t assume any prior knowledge, or get into rules stuff; instead it gives some pointers on choosing a race and class, and some general advice useful when making a character. It only uses options and information available in the Player’s Handbook, but that’s probably a good way to start if you’ve never played before. Made using Twine.
  • Basic cheat sheet – this covers the basic rules you need all the time when playing, all on one A4 page. Includes important basic terms, rules for the most common dice rolls, and a visual guide to the different sizes of dice. (PDF, 1 A4 page, 303 Kb; version 1.1, updated March 2020)
  • Combat reference – a summary of the D&D combat rules, including how turns work, the types of actions you can take, a list of the combat actions available to all characters, and the rules for injury, healing and death. (PDF, 2 A4 pages, 93 Kb; version 1.4, added October 2019)
Dungeon Time

A sample character from a Dungeon Time workshop; the main sheet has a child's drawing of "Charlie", an anthropomorphised ice-cream cone. It is surrounded by smaller cards depicting Charlie's foes and special powers, including the power "Call their Mum" and a "Poison dart frog room".

Every adventurer has to start somewhere! Dungeon Time is a storytelling game workshop for kids who want to get into fantasy adventure roleplaying. It involves simple, easy-to-learn rules for generating your own dungeon-crawling adventures – without even needing a Dungeon Master!

I first ran a Dungeon Time workshop at ArtPlay for the 2017 Melbourne Writers’ Festival, and have since run it for several libraries including Diamond Valley, Eltham, Mill Park, Nunawading and the State Library of Victoria, as well as a modified version at 100 Story Building as part of their holiday program. Watch out for its return in future! If you – or your kids – have been to a workshop and would like to play some more, I’ve made the character sheet available below, though you can also just make your own using some blank paper. If you’d like me to run Dungeon Time for a library, classroom or any group of kids, get in touch! I have versions suitable for 5-8 year olds and 9-12 year olds. (For older kids I have a separate learn-to-play Dungeons & Dragons workshop.)

Download Dungeon Time character sheet  (A5 PDF, one page)

Player Safety Resources

While roleplaying games aren’t “real”, their improvised and collaborative nature means it’s not always easy to predict what kind of topics, themes and situations will be introduced by the players. Every game can benefit from these tools, both before and during play, which help us to think about what we’re doing in our fiction (and at the table), and respectfully deal with any problems.

Note that these tools all assume adult players; I’m working on some of my own that are appropriate for younger players.

For a broader toolkit and advice, I recommend Lauren Bryant-Monk and Kienna Shaw’s TTRPG Safety Toolkit, which can be found on Google Drive via

  • Checklists – a list of stuff that could conceivably come up in a game that players can decide if they want or not. This is a really good one for first time roleplayers who might not have thought about these kinds of things before. Monty Cook Games’ free booklet Consent in Gaming includes a sample one; I also really like this online Google Docs version by Lauren Bryant-Monk.
  • Lines & Veils – a really simple way to talk about what players are happy to include in a game during your “session zero” conversation. Veiled topics are ones a player is happy to include as long as it is dealt with “off-screen” – i.e. the players agree that whatever it is happened without going into any details. Lines are a hard no from a player for something they just don’t want in the game. More info can be found in this great write-up on the RPG StackExchange.
  • The X Card – this concept, originally developed by John Stavropoulos, is usually an index card or small slip of paper with an X drawn on it, placed on the table in reach of everyone. Any player can tap it at any time to indicate they’re not comfortable with whatever is currently happening in the game, allowing the GM and group to change tack and avoid the troubling material. Details can be found via

My Tabletop Games

A Mysterious Wanderer in the Fourth Dimension

Can one hero really protect all of infinity? Perhaps – if they live multiple lives! A Mysterious Wanderer in the Fourth Dimension is a mini-RPG with no Game Master, in which a group of friends all play different incarnations of a “mysterious wanderer” who fights for good across time and space, sometimes failing but always reincarnating – until a final battle with a great Evil forces all their incarnations to team up for one last stand!

Download A Mysterious Wanderer in the Fourth Dimension (A5 PDF, two pages)

I think it’s pretty obvious what my influence is here. I have a fascination with breaking Doctor Who down and seeing what similar but very different things you can assemble from its essentials. This game was my first attempt at doing so for others to play. Intended as an entry for ConTessa’s microgame challenge in 2014, it wouldn’t fit in the space provided so I entered my other idea (Super Mega Battle Fight Time Go!) and finished this version later, with some helpful input from Grant Howitt and Patrick O’Duffy.

Even now it’s a bit squashed, and probably not quite finished; I’d love to give it a bit of polish. If you play it, please let me know what you think.

Super Mega Battle Fight Time Go!

Life can be tough when you’re a teenager – and being attacked by monsters all the time doesn’t make it any easier! Super Mega Battle Fight Time Go! is a mini-RPG for a GM and 3 or more players. You play young adults suddenly gifted with the power to turn into masked superheroes, who must fight monsters – and the social challenges of being young adults! It’s inspired by Japanese tokusatsu TV shows like Kamen Rider and Super Sentai (aka Power Rangers).

Download Super Mega Battle Fight Time Go! (PDF, postcard-sized, 2 pages)

I wrote this tiny RPG back in 2014 for the ConTessa D3 Microgame of Stupefying Wonder challenge. ConTessa is a women-led online gaming con, hosted on Google+. The restrictions for the challenge were that you could only need paper, pencils and a 3-sided dice, and that the whole game had to fit on a single postcard (though two sides were fine). The winning entry was “The Guild of Orpheus” from my friend and incredible RPG designer Grant Howitt; you should check out his games, they’re some of my all-time favourites.

Ben McKenzie’s Late Night Games Night: The Board Game

An A6-sized flyer for the comedy event "Ben McKenzie's Late Night Games Night", including a playable board game printed on the back.Ben’s last-minute six-nights-only late night board game show during the 2018 Comedy Festival definitely wasn’t just an excuse to make a flyer with a complete, playable board game on the back… But it was partly that. You can download a PDF copy here for your own enjoyment.

Ben McKenzie’s Late Night Games Night: The Board Game (A6 PDF, 663 Kb)

It’s a simple game that uses party-game style challenges themed around the games I featured in the show. The original final challenge was to see Ben McKenzie’s Late Night Games Night but you’ve missed that now, so here are some alternatives:

  • If a fringe arts or comedy festival is currently on in your city:
    • See any of the shows featured in the Safety House Guide.
    • Collect a flyer from a performer whose show sounds appealing to you.
    • Share your thoughts about a show you loved (with a link) on social media or a festival web site. 
  • If there’s not currently a festival on:
    • Book tickets to a live performance featuring performers you’ve never seen before.
    • Agree to play a game you’ve never played before.
    • Go to a public playful or games event, like the ones organised for the Freeplay Independent Games Festival.
    • Contact Ben and tell him about a challenge you created for a blank space.
    • Let the other players pick one of the challenges on the board you haven’t done yet; you must pass that challenge to win.
    • Forget about having a challenge at the end, you just win when you land on FINISH!
Coming soon: Amateur Hour Apocalypse

Sample characters and rules from an early version of Amateur Hour Apocalypse

This is an original comedy tabletop roleplaying game about regular folk who decide to learn magic in the modern day – and accidentally unleash impending sorcerous Armageddon! Only they can stop it – assuming they can assemble the necessary ingredients for an ancient ritual they barely understand. And they only have two hours…

This is my first fully-formed tabletop RPG, designed for one-shot games which aren’t entirely serious. It’s been delayed a couple of times by various things, but I’m hoping to publish a version before the end of 2020, so watch this space.


Table of Tales: The Crooked Crown

My first videogame as head writer, Table of Tales: The Crooked Crown by Tin Man Games was released for PlayStation VR on April 16, 2019. It’s a digital twist on classic tabletop roleplaying games, set in a world of sorcery, swashbuckling and scoundrels, all overseen by the enthusiastic magical game master Arbitrix.

Table of Tales was a finalist for Best Narrative in the 2019 Freeplay Awards, and has had some great reviews:

“The future of tabletop storytelling … I lost time playing [Table of Tales]. Two hours passed before I realised it, simply because the music and story were so involving and fascinating. … It’s equal parts thrilling, fascinating and fantastic.” ★★★★½ – Leah Williams, The AU Review, April 20, 2019

“a proper, bona fide dungeon master … complete with the performative acting of different voices to represent different characters … paints vivid pictures of exciting, heroic action … a spot-on recreation of the best pen-and-paper RPG experiences and dungeon master performances” ★★★★½ – Matt S, Digitally Downloaded, April 24, 2019

“a blast to play … a charming little fantasy tale … it’s easy to find yourself engrossed in what’s going on … hard not to feel completely enthralled” 8.7/10 – Rob, Use A Potion, April 23, 2019

Table of Tales: The Crooked Crown