Below you’ll find information on the videogames – and other digital games – on which I’ve worked.

Table of Tales: The Crooked Crown

My first videogame as head writer, Table of Tales: The Crooked Crown by Tin Man Games was released for PlayStation VR on April 16, 2019. It’s a digital twist on classic tabletop roleplaying games, set in a world of sorcery, swashbuckling and scoundrels, all overseen by the enthusiastic magical game master Arbitrix.

Table of Tales was a finalist for Best Narrative in the 2019 Freeplay Awards, and has had some great reviews:

“The future of tabletop storytelling … I lost time playing [Table of Tales]. Two hours passed before I realised it, simply because the music and story were so involving and fascinating. … It’s equal parts thrilling, fascinating and fantastic.” ★★★★½ – Leah Williams, The AU Review, April 20, 2019

“a proper, bona fide dungeon master … complete with the performative acting of different voices to represent different characters … paints vivid pictures of exciting, heroic action … a spot-on recreation of the best pen-and-paper RPG experiences and dungeon master performances” ★★★★½ – Matt S, Digitally Downloaded, April 24, 2019

“a blast to play … a charming little fantasy tale … it’s easy to find yourself engrossed in what’s going on … hard not to feel completely enthralled” 8.7/10 – Rob, Use A Potion, April 23, 2019

Table of Tales: The Crooked Crown

Other Videogame work

Inmost – I worked as a writer on the Australian localisation of this 2019 indie game from Lithuanian developers Hidden Layer Games. Find out more at inmostgame.com.

Run The Cloud and Outside: The Cloud – I was co-designer of these digitally supported street games in 2016 and 2017, created by Pop Up Playground and Tech Assault Laser Skirmish for Vic Health with the support of SAE Qantm College.

1000 Cities: Lords of Misrule – I was puzzle and game designer on this a smaller-scale version of 1000 Cities (see below), exploring the new Arts West building at the University of Melbourne in 2016.

1000 Cities – I was lead designer on this 2015 hybrid physical and digital game by Pop Up Playground for the City of Melbourne. It used a web app to explore Melbourne and interact with the local environment. Find out more and see videos here.